What Is Minionverse (MIVRS)?
The first game to be launched is Minionverse, a combination of a classic tower defense with trading card game where the player’s aim is to attack enemy bases to destroy their defenses so they can steal their treasures. To do this they’ll have the help of not only their main hero but also a wide array of creatures they can summon using cards.
The cards in Minionverse Coin let players summon different kinds of creatures like goblins and trolls and cast powerful spells on their enemies. Of course, players can unlock and upgrade the cards in their deck as they play and get the treasure.
To use each card in the game, players need to invest $MIVRS. Each card, depending on its power, costs a certain amount of $MIVRS that has to be paid upfront. Players need to be strategic about using their cards, as they don’t want to end up without any $MIVRS at the worst possible moment.
Coin Basic | Information |
---|---|
Coin Name | Minionverse |
Short Name | MIVRS |
Circulating Supply | 4,008,934.00 MIVRS |
Max Supply | 192,726,228 |
Source Code | Click Here To View Source Code |
Explorers | Click Here To View Explorers |
Twitter Page | Click Here To Visit Twitter Group |
Whitepaper | Click Here To View |
Support | 24/7 |
Official Project Website | Click Here To Visit Project Website |
Gameplay
The first game to be launched is Minionverse, a combination of a classic tower defense with trading card game where the player’s aim is to attack enemy bases to destroy their defenses so they can steal their treasures. To do this they’ll have the help of not only their main hero but also a wide array of creatures they can summon using cards.
The cards in Minionverse let players summon different kinds of creatures like goblins and trolls and cast powerful spells on their enemies. Of course, players can unlock and upgrade the cards in their deck as they play and get the treasure.
To use each card in the game, players need to invest $MIVRS. Each card, depending on its power, costs a certain amount of $MIVRS that has to be paid upfront. Players need to be strategic about using their cards, as they don’t want to end up without any $MIVRS at the worst possible moment.
Game Design
The details shown on a single card consists of:
- The number of mana that is needed to summon it to the battlefield.
- The blue circle with a number in the upper left corner pertains to the number of cards of a given type
- The bar under the graphics with the degree of filling depending on the number of missing cards to full,
- Crystals at the bottom of the cards determine the level of the card. At a maximum, a card can have 8 crystals,
- On the upper right corner of the card, an icon will appear if player uses it in the attack deck
Artworks
Minionverse uses the best traits from Tower Offense and Defense genres, giving the player a huge amount of action and calm planning – whenever he wants that. There is a wide variety of interactions available to the player within the game, from razing enemy bases and changing their card deck to caring for their dragon and their tower’s layout.
The game utilizes full 3D units and buildings with high-quality cartoonish graphics making Heroes and Minions stand out from the crowd.
Sustainability and Use Cases
All $MIVRS tokens that will be used by players will be distributed as: 30% burned 15% treasury managed by DAO 15% treasury team 40% goes back to the game as PvP/tournament prizes
In the beginning, all in-game items will be denominated in MIVRS. As the game gains more users and token value increases, they will use USD as the pricing peg to keep the entry barrier low. Basically, the rate of winnings will be determined by USD not fixed in MIVRS.
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